Paint floors, walls, slopes and decorations in a compact 3D interface — then export your map straight to Unity as optimised combined meshes with colliders and prefab placements intact.
A dedicated tool for 3D tile-based game levels — built from scratch in C++ for maximum performance and control.
Designed from the ground up for 3D tile-based level design — compact, fast, and focused.
Place tiles on individual faces — floors, north/south walls, east/west walls — in the same cell. Flat and sloped variants coexist per slot.
Four-directional slopes raise one world edge to create ramps. Walls extend up or down by Short (64 cells), Tall (256 cells), or a custom amount.
Two independent layers with colour-coded overlays. Terrain gets a MeshCollider in Unity; Decoration floats free for props and details.
Paint tiles as you drag, or snap a rectangle selection. Brush sizes up to 16×16 cells and per-face UV rotation, flip H/V controls.
Load a single sprite sheet or a whole folder of images — KAT packs them into one atlas automatically. Nearest-neighbour filtering for crisp pixel art.
Place named objects at cell positions with four Y-axis rotations. Linked to Unity prefab paths via a lightweight JSON project config.
Drop the KAT importer into any Unity project and bring your maps in as optimised meshes and prefab hierarchies in seconds.
Assets/KATImports/ with nearest filter, no mipmaps, alpha transparencyBuilt for
Unity Engine
KAT Editor is in active development. Drop your email and we'll reach out the moment it's ready to ship.